Hi, I’m Rae.
Game Designer
Systems & Player Experience
I connect game systems, progression, and UX to help players learn, make meaningful choices, and find their next goal.
Systems → player experience
- Gameplay & balance
- Meaningful choices
- Progression & economy
- Sustained motivation
- Onboarding & game UX
- Clear, confident play
Selected case studies
Two live games. Different design challenges.
A closer look at my decisions and contributions.

Primary Game Designer · FUN-GI GAMES
Dodgeball Dojo
Free-to-play strategy card game
Designing the path from a first match to long-term mastery—connecting competitive play, approachable onboarding, and a sustainable progression economy.
- Gameplay & Balance
- Onboarding
- Progression & Economy

Game Designer · FUN-GI GAMES
House Flip
Free-to-play home renovation game
Evolving a live home-design game through more expressive creative tools, clearer progression, and player-centered systems that work within an established economy.
- Systems Design
- Game UX
- Live-Game Iteration
Games & experiments
Explorations in narrative, interaction, and play—across digital, physical, and immersive formats.

Palette
↗3D exploration & narrative puzzle game

Pacify Her
↗3D horror exploration game

Hello, Bye
↗3D first-person exploration game

Battle of Gods
↗Competitive deck-building board game

In Her Eyes
↗VR interactive experience

Game Concepts
↗Game pitches & production documents
Art & visual expression
Another side of my practice: working with images, space, and interactive media.

