Hi, I’m Rae.
Game Designer
Systems & Player Experience
I design game systems and the ways players learn and progress through them.
Systems → player experience
- Gameplay & balance
- Which move is worth its cost?
- Progression & economy
- How fast should players progress?
- Onboarding & game UX
- What should the next step teach?
Selected work

Sole Game Designer · FUN-GI GAMES
Dodgeball Dojo
Free-to-play strategy card game
I designed the game from the ground up, including its match rules, character abilities, progression, economy, and player flows.
- Gameplay & Balance
- Onboarding
- Progression & Economy

Game Designer · FUN-GI GAMES
House Flip
Free-to-play home renovation game
I designed new features and reworked Staging, progression, tutorials, room and store systems, and partner content.
- Systems Design
- Game UX
- Live-Game Iteration
Other games
Games I’ve made on my own and with small teams, exploring different genres and ways to play.

Palette
↗Narrative puzzle demo · Primary designer & developer

Pacify Her
↗3D horror exploration game

Hello, Bye
↗3D first-person exploration game

Battle of Gods
↗Competitive deck-building board game

In Her Eyes
↗VR interactive experience

Game Concepts
↗Game pitches & production documents
Art
I draw, paint, and experiment with different materials and media.

