Hi, I’m Rae.

Game Designer

Systems & Player Experience

I connect game systems, progression, and UX to help players learn, make meaningful choices, and find their next goal.

Systems → player experience

Gameplay & balance
Meaningful choices
Progression & economy
Sustained motivation
Onboarding & game UX
Clear, confident play
From systems to play

Selected case studies

Two live games. Different design challenges.
A closer look at my decisions and contributions.

More ways to play

Games & experiments

Explorations in narrative, interaction, and play—across digital, physical, and immersive formats.

Also in the collection · Where Are My Nuts?3D platformer & detective game · Case study coming soon
A different kind of exploration

Art & visual expression

Another side of my practice: working with images, space, and interactive media.