Hi, I’m Rae.
Game Designer
Systems & Player Experience
I design game systems and the ways players learn and progress through them.
Systems → player experience
- Gameplay & balance
- Meaningful choices
- Progression & economy
- Sustained motivation
- Onboarding & game UX
- Clear, confident play
Selected case studies
Two live games. Different design challenges.
A closer look at my decisions and contributions.

Primary Game Designer · FUN-GI GAMES
Dodgeball Dojo
Free-to-play strategy card game
Match rules, character abilities, and progression for a strategy card game.
- Gameplay & Balance
- Onboarding
- Progression & Economy

Game Designer · FUN-GI GAMES
House Flip
Free-to-play home renovation game
Staging rules, presets, and onboarding for a live home-design game.
- Systems Design
- Game UX
- Live-Game Iteration
Games & experiments
Explorations in narrative, interaction, and play—across digital, physical, and immersive formats.

Palette
↗3D exploration & narrative puzzle game

Pacify Her
↗3D horror exploration game

Hello, Bye
↗3D first-person exploration game

Battle of Gods
↗Competitive deck-building board game

In Her Eyes
↗VR interactive experience

Game Concepts
↗Game pitches & production documents
Art & visual expression
Another side of my practice: working with images, space, and interactive media.

