Hi, I’m Rae.
Game Designer
Systems & Player Experience
I design game systems and the ways players learn and progress through them.
Systems → player experience
- Gameplay & balance
- Meaningful choices
- Progression & economy
- Sustained motivation
- Onboarding & game UX
- Clear, confident play
Selected case studies
Two live games. Different design challenges.
A closer look at my decisions and contributions.

Sole Game Designer · FUN-GI GAMES
Dodgeball Dojo
Free-to-play strategy card game
I led the game design from the ground up, connecting match rules, character abilities, progression, and economy.
- Gameplay & Balance
- Onboarding
- Progression & Economy

Game Designer · FUN-GI GAMES
House Flip
Free-to-play home renovation game
I reworked staging rules, progression, and tutorials to support creative freedom and quick renovations.
- Systems Design
- Game UX
- Live-Game Iteration
Games & experiments
Explorations in narrative, interaction, and play—across digital, physical, and immersive formats.

Palette
↗Narrative puzzle demo · Primary designer & developer

Pacify Her
↗3D horror exploration game

Hello, Bye
↗3D first-person exploration game

Battle of Gods
↗Competitive deck-building board game

In Her Eyes
↗VR interactive experience

Game Concepts
↗Game pitches & production documents
Art & visual expression
Another side of my practice: working with images, space, and interactive media.

