Genre

Competitive Deck-building Board Game

Team Size

5

Duration

2 months

State

Demo

Contributions

System Design
Card Design
Map Design
Art

Keywords

Deck-building
Territory-occupation
Player Alliances

Battle of Gods is a competitive deck building card/board game that places you at opposing ends in a battle for territory. Players go around the board spreading their influence and building up their decks, cards of which represent the god’s preferred method of expansion. Will you be a generous god that brings harvest and love to your believers? Or will you spread war and disease, to force people into worshiping you? It is a constant battle of up to 5 players, with the god that holds the most influence becoming the ultimate deity.

Table of Contents

System Design

1. Materials Needed

I. Map Board

II. Player Tokens

III. Influence Tiles

IV. Movement, Influence, and Power Decks

2. Setup

I. Divide the Cards

  1. Separate the cards into 3 piles, according to the card backs:
    • Movement Cards
    • Influence Cards
    • Action Cards
  2. Put influence cards face up on the table.
  3. Shuffle the action cards, and place them face down on the table.

II. Player Setup

  1. Each player chooses a colored pawn and places it at  Olympus on the map. This is the game’s starting point.
  2. Take the tiles matching your pawn color, and place it in your player zone.

III. Player Starter Deck

  1. Give each player a starter deck, made of:
    • 7 movement cards
    • 3 influence cards
  2. Each player draws 5 cards.

IV. Line-up

  1. Flip the top 5 action cards, and put them face up into the 5 card slots (the line-up), adjacent to the action card pile.

V. After setup, the table should look like this:

3. Gameloop

I.

Start every round with 5 cards in hand. Play these cards in any order, make sure that you follow the cards instructions completely before moving onto the next. 

  • Movement Cards: move the player pawn one space on the board
  • Influence Cards: Add an influence token on the current space you are occupying on the board. Discard the card from play.
  • Power Cards: Determined by card type and text
  •  

II.

At the end of the turn, count the number of colored spaces that you were passed on the board. Take one card from the lineup matching a colored space you passed over and add it to your discard pile.

III.

Discard all the remaining cards in hand that were never played. Draw another 5 cards. 

  • If you run out of cards in your deck, replace it with your discard pile and shuffle the cards

IV.

Update the lineup.

  1. First remove the 5th card in the lineup.
  2. Move all remaining cards to the rightmost position they can fill.
  3. Reveal cards until there are 5 cards in the lineup.
  4.  

4. Game End

I. Ending the Game

The game ends at the end of a turn, if one player owns 7 influence tiles on the map.

II. Winning the Game

  1. Count up all of your influence cards from your draw pile, discard pile, play area and hand. Each influence card equals 1 winning point. Count up all of your influence tiles on the map. Each tile equals 1 winning point. 
  2. Be aware that some cards have special effects that influence the calculation of the winning points.
  3. The player with the highest winning points is the winner!
  4. If players tie for the winning points, the player with more influence tiles on the map wins the game. 

5. Card Examples